Throughout my academic career, I have found my passion for making 3D assets for
video games. I am proficient in the workflow of modeling in Maya and Blender,
baking high-to-low poly meshes, texturing in Substance Painter, lighting and
rendering. I have experience in Character Rigging and Modeling, although I would
have to say my strength lies with the asset production pipeline.
I am a very motivated person and a very quick learner. Despite my lack of “industry
experience“, I am confident that I will deliver high quality and professional work.